What does a custom interactive installation cost?

    The budget depends on what visitors do and what must work behind that action. Separate concept, development, content, equipment, testing and event operation to compare proposals fairly.

    Price a defined experience

    “An interactive screen” can mean an existing game with new artwork, a product configurator or a sensor-controlled experience developed from the beginning. Their budgets are not comparable until the visitor action, result and delivery conditions are specified. Start with a brief that describes the complete session and the event where it must work.

    Ask the supplier to identify what already exists, what will be adapted and what must be created. Then separate work done once from costs repeated at each event. This makes it possible to discuss a smaller version without losing track of what the audience will actually receive.

    Build the budget around deliverables

    Cost packages for a custom interactive installation
    PackageDeliverable to describeQuestion affecting scope
    Concept and interactionGuest journey, control method and session rulesIs the mechanic agreed or still being explored?
    PrototypeA test of the uncertain behaviourWhich question must it answer before production?
    SoftwareWorking application and agreed integrationsHow many modes, users, languages and interfaces?
    ContentGraphics, text, animation, sound or 3D assetsWhat usable material does the client supply?
    Hardware and buildDisplays, inputs, computers and physical integrationWhich venue and mounting arrangements are confirmed?
    TestingFunctional, user and installation checksWhich devices and difficult scenarios are included?
    Event deliveryTransport, setup, calibration, operation and removalWho runs the guest cycle and handles recovery?
    Future useAgreed handover, maintenance and adaptation scopeWhat is included for a second venue or campaign?

    A line called “development” should explain its boundaries. Content creation, data export or on-site operation may be separate services. List these interfaces before comparing totals.

    Use a prototype to settle an expensive unknown

    GOV.UK's prototyping guidance distinguishes exploring an interaction from building a production service. Its guide explains why a prototype is not automatically production-ready. For an installation, the useful question may be whether newcomers understand a gesture or whether the sensor works with the proposed product surface.

    Give the prototype an acceptance question and a decision date. Ask what is included if the test suggests changing direction. A small proof can be valuable without polished artwork, while a beautiful animation may leave the difficult interaction untested.

    Worked comparison: two product experiences

    Imagine a hypothetical stand asking visitors to choose a product variant and see a branded result. Option A adapts an existing touchscreen experience with approved graphics and a limited set of choices. Option B creates a new spatial interaction where hand movements manipulate a custom 3D product.

    For A, confirm the existing mechanic, allowed changes, supported device, language updates and the tests needed after branding. For B, add interaction exploration, 3D asset preparation, sensor integration, testing with unfamiliar users and calibration at the stand. Both options still require a clear session end, reset and operational handover.

    Compare the result as well as the cost packages. If the commercial goal is a short product conversation, ask whether the added spatial interaction contributes enough to that goal. If movement is central to the campaign idea, a simple touch adaptation may fail the brief despite requiring less new work.

    Make revisions and inputs explicit

    Agree who supplies logos, product information, translations, audio and usable 3D files. A visual reference or engineering model may need additional preparation before it can appear in the experience. Ask the supplier to assess the actual files before treating them as ready-to-use assets.

    Set review stages for the mechanic, interface, content and integrated build. Identify who consolidates client feedback and which changes reopen previously approved work. This is especially useful when several brand or agency stakeholders review at different times.

    Look beyond the first event

    If reuse matters, ask what can be changed by the client, what requires developer work, which licences cover the intended use and what handover is included. Confirm responsibility for software updates, replacement hardware and retesting at a new venue. Do not assume that paying for development automatically defines all future rights or support.

    Compare a first-event total and a clearly scoped repeat-event option. Reusable software may still need logistics, equipment, content updates and on-site checks. Keep those items visible instead of describing the second event as a free repetition.

    Before requesting a quote

    • Define the visitor task, control method and complete session.

    • List existing assets and integrations with examples.

    • Specify languages, stations, venue and schedule.

    • Separate required results from optional features.

    • Ask for prototype, review, acceptance and event-support scope.

    Send the brief to interactive installation design or event application development. Request alternatives described through the experience and work included, so the budget decision is concrete.

    Further reading

    Related service

    Custom interactive installations

    Tailor-made interactive experiences for events and exhibitions — built from scratch around your goals, not from templates.

    Let’s talk about your project

    Tell us about your venue, audience and timeline. Together, we can work out the right technical approach.

    Discuss your project