Controllers
- Touch / mouse
- Keyboard: Space / Enter
- USB gamepad: A
- Keyboard-emulating USB button or pedal
Build a precise isometric tower with one button. Every imperfect placement makes the next block smaller.
Playable prototype
The demo shows the core mechanic before client branding and target-controller integration.
Stop each moving block over the previous layer. Overhanging pieces fall away; a complete miss ends the round. Perfect placement preserves the full footprint. The REX edition uses a lightweight isometric Canvas renderer and time-based movement for consistent timing across different refresh rates.
Does the mechanic fit?