One-button · Timing

    Stack

    Build a precise isometric tower with one button. Every imperfect placement makes the next block smaller.

    30–90 sec
    1 player
    Web · Portrait / landscape
    Try the demo

    Playable prototype

    Try the mechanic

    Simple rule, immediate engagement

    Stop each moving block over the previous layer. Overhanging pieces fall away; a complete miss ends the round. Perfect placement preserves the full footprint. The REX edition uses a lightweight isometric Canvas renderer and time-based movement for consistent timing across different refresh rates.

    Controllers

    • Touch / mouse
    • Keyboard: Space / Enter
    • USB gamepad: A
    • Keyboard-emulating USB button or pedal

    Branding and configuration

    • Brand name and accent colour
    • Round length and game speed
    • Custom development: block styling, scenery and sound

    Does the mechanic fit?

    We will prepare a version for your brand

    Request an estimate