One-button · Timing

    Stack Interactive game for exhibition stands and events

    Build a precise isometric tower with one button. Every imperfect placement makes the next block smaller.

    30–90 sec
    1 player
    Web · Portrait / landscape
    Try the demo

    Playable prototype

    Try the mechanic

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    Simple rule, immediate engagement

    Stop each moving block over the previous layer. Overhanging pieces fall away; a complete miss ends the round. Perfect placement preserves the full footprint. The REX edition uses a lightweight isometric Canvas renderer and time-based movement for consistent timing across different refresh rates.

    Controllers

    • Touch / mouse
    • Keyboard: Space / Enter
    • USB gamepad: A
    • Keyboard-emulating USB button or pedal

    Human interfaces

    We can adapt the controls to gestures, hand movements and full-body motion. We select the camera or sensors and interaction method to suit the game and event space.

    Does the mechanic fit?

    We will prepare a version for your brand

    Request an estimate