Controllers
- Touch screen
- Keyboard
- USB gamepad
- Physical button
- Pedal or impact sensor
A compact reaction-time challenge that turns a touch screen, gamepad or physical button into a fast event competition.
Playable prototype
The demo shows the core mechanic before client branding and target-controller integration.
The participant waits for a visual signal and reacts as quickly as possible. False starts, multiple rounds and best or average time make it suitable for leaderboards and head-to-head activations.
Does the mechanic fit?