Controllers
- REX Tilt motion controller (Bluetooth)
- Mouse / touch: shake the pointer
- Keyboard: hold the arrow keys
A 30-second shaking contest: keep the can moving to push the multiplier to x10 and blow the cap off.
Playable prototype
The demo shows the core mechanic before client branding and target-controller integration.
Loading the game…
Shake the REX Tilt controller like a can of soda. Continuous shaking raises the multiplier from x2 to x10; stopping for half a second resets it. Every few seconds the game asks you to switch the shaking direction for a double bonus. When time runs out the cap pops and the fountain height shows how hard you tried. On the website, shake the mouse or your finger instead.
We can adapt the controls to gestures, hand movements and full-body motion. We select the camera or sensors and interaction method to suit the game and event space.
Does the mechanic fit?