Controllers
- Touch: left / right side
- Keyboard: A–D or arrows
- USB gamepad: stick / D-pad
- Two keyboard-emulating USB buttons
Rotate the hexagon, connect colours and build combos in a fast REX-styled puzzle challenge.
Playable prototype
The demo shows the core mechanic before client branding and target-controller integration.
Rotate left or right to collect incoming blocks. Groups of at least three adjacent blocks of the same colour disappear after a visible confirmation; quick matches earn combo points. The round ends when a side reaches the limit or the timer expires. Colour contrast is kept deliberately high for event screens.
Does the mechanic fit?