Controllers
- Webcam · MediaPipe hand tracking
- Keyboard: arrows or Q/A and O/L
- Touch / mouse
Two fists hold a rising platform. Tilt your hands to guide a rolling ball through gaps in glowing barriers.
Playable prototype
The demo shows the core mechanic before client branding and target-controller integration.
Loading the game…
Close both fists in front of a webcam to hold the ends of a platform. Raise one fist to tilt it and roll the ball towards the next opening. The platform climbs automatically while the barriers become more challenging. A collision or a fall ends the round. Opening a hand or leaving the camera view pauses play; bring both fists back and hold steady to continue. Video is processed on the device and is never recorded or uploaded. Keyboard and touch controls are available for trying the game without a camera.
We can adapt the controls to gestures, hand movements and full-body motion. We select the camera or sensors and interaction method to suit the game and event space.
Does the mechanic fit?