Controllers
- Touch / mouse
- Keyboard: A–D or arrows
- USB gamepad: stick / D-pad + A
- Two keyboard-emulating USB buttons
A REX-styled brick breaker: steer the paddle, find the angle and clear the wall before time runs out.
Playable prototype
The demo shows the core mechanic before client branding and target-controller integration.
Move the paddle with a finger, mouse, keyboard or USB gamepad. The hit position controls the rebound angle, so accurate play matters. Three lives and a timed round keep the experience compact. This is a REX event adaptation, not an unmodified upstream demo.
Does the mechanic fit?